Creativity in Assessment & Delivery: Time, Newsweek, Government Leaders, Industry Leaders - they all value innovation. Quote after quote suggests that creativity and innovation will help our world be greener, help our economy surge again, and help us become problem finders, not just problem solvers, etc. However, educational examples of creativity are hard to find. Teachers do not know how to model, deliver, and assess creativity for themselves or their students, while still meeting standards and outcomes set forth by governing bodies. This presentation will identify a "triangle of teaching & learning" which allows each instructor to interchange creative presentations, exercises, assignments, and assessments easily and quickly. From Web 2.0 tools to out of the box pedagogical strategies, this exciting presentation will leave teachers with over 500 resources that promote creativity and innovation in education.
From Bloom to Kolb to Johnson and Johnson, rote memorization to authentic assessment, learning theory to practical application, the World Wide Web has tools that not only help educators promote sound pedagogy, but advance it. Beyond Web 2.0, Internet based technology can be utilized in various contexts and techniques to encourage learning from all student types. From simulation to collaborative learning, web based instruction can facilitate learning across generations, gender, and learning preferences.
Participants will leave this presentation with an extensive list of web resources, most of which are free, that instructors and developers can use in the classroom (on ground or online). During this session, participants will both see examples of and hear theory specific to practical strategies for both presentation and assessment in the classroom including:
Outline
I. Introduction to web assisted teaching.
a. Why use the web to teach?
b. How does this impact learning styles, variance, curriculum integration, etc?
II. Lower level / Non-technical uses of the web in the classroom.
a. Case studies (Temporal, Illustrative, Contextual, etc)
b. Simulations (Exploratory, Cumulative, etc)
c. Debates
d. Open Source resources
III. Intermediate uses of the web in the classroom.
a. Audio (Podcasts, audio files, etc)
b. Video (Vodcasts, YouTube, etc)
c. Digital Storytelling
IV. Advanced uses of the web in the classroom.
a. Health Simulators
b. Social Bookmarks
c. Collaborative Documentation
d. Gaming
e. Web 2.0 Tools (Blogs, Wikis, RSS, etc)
f. YouTube
g. And others as time permits
V. Conclusion
a. Questions and Answers
b. Wrap-Up