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Miscellaneous
The First Decade of Lecture Capture: Lessons Learned and Proven Best Practices for Cost-Effective Academic Streaming
The introduction of the Mediasite lecture capture system in 2002 marked the beginning of a new phase in instructional technology. For the first time, real-time conversion of lectures into online learning objects including streaming video was a reality. The introduction of hardware and software capable of combining the common AV signals found in legacy classrooms into powerful web based media without the requirement of faculty intervention has dramatically increased the amount of online learning content available to students around the world.
But what impact would the ability to turn a classroom into a rich media studio have on support, training, network infrastructure, and personal technology capabilities? How would faculty adapt to cameras in the classroom? What would the “real costs” to institutional technology budgets show, and what technological approaches to capture would best address these economic realities?
Sean Brown, Vice President for Education of Sonic Foundry was a member of the original team that tested higher education customer requirements for Mediasite in 2002. Join him has he shares the research and experiences of the first decade of the explosive growth of classroom capture from the perspective of the leading manufacturer in this space. Sean will outline and discuss the history and comparative advantages of three major approaches to lecture capture, including real-life case studies that illustrate the impact that these technologies have had on academe throughout this decade.


