Developing Advanced Imagery for Use in Online Courses

Presenter(s)
Bucky Dodd (University of Central Oklahoma, US)
John Gillmore (University of Central Oklahoma, US)
Session Information
November 10, 2011 - 1:40pm
Track: 
Technology and Emerging Learning Environments
Areas of Special Interest: 
Innovative Blends; Practical Application
Institutional Level: 
Universities and Four Year Institutions
Audience Level: 
All
Session Type: 
Information Session
Location: 
Southern Hemisphere IV
Session Duration: 
35 Minutes
Concurrent Session: 
8
Abstract
This presentation focuses on how advanced imagery, such as desktop virtual reality and high resolution web-based images can be successfully integrated into the design of online courses. Advanced images provide many benefits for the learner; however, there are also many instructional and interaction design factors that should be considered.
Extended Abstract
Research into multimedia learning is constantly shaping the understanding of how people learn through the use of various media types. This knowledge can have important implications for instructional designers when creating online learning content. The benefits associated with using multimedia are numerous; however, it is not without many challenges. These challenges often include time limitations, restrictions on resources, and the lack of production skills needed to create multimedia instruction. Given these barriers, many online courses rely heavily on text-based, or basic images to convey instructional messages. While in some cases this may be the most appropriate instructional approach, there are still many other situations that would benefit from the use of more concrete forms of media such as video, animated demonstrations, or advanced images. This presentation focuses on how advanced imagery, such as desktop virtual reality and high resolution web-based images can be successfully integrated into the design of online courses. Advanced images can provide many benefits for the learner; however, there are also many instructional and interaction design factors that should be considered. For example, desktop virtual reality is commonly used on real estate websites to show virtual tours of properties. This commercial use of the technology provides just one example of how these advanced images can be re-purposed and used to help learners interact in virtual environments and experience a sense of presence that may not otherwise be able to be achieved through the use of more abstract media such as text or simple symbols. The goal of this presentation is to equip participants with the knowledge and skills needed to design, create, and integrate advanced images into online courses. After attending this session, participants will be able to: Differentiate between types of advanced imagery. Explain how to create advanced imagery on a limited time and resource budget. Apply best practices for integrating advanced images into online learning environments. Participants will benefit from small group discussions, live demonstrations, and access to source files and development resources. A live community wiki will also be available to encourage sharing and collaboration on the presentation topic.
Lead Presenter
Bucky Dodd is an instructional designer at the Center for Professional and Distance Education at the University of Central Oklahoma. His professional interests include innovation in eLearning, multimedia learning, and instructional design. Mr. Dodd has instructional design and consulting experience in both public and private organizations. He holds a B.A. in Corporate Communication and a M.Ed. in Adult Education from the University of Central Oklahoma. He is currently pursuing a Ph.D. in Occupational Education at Oklahoma State University.
Presenter 1 Email: 
bdodd1@uco.edu