Second Life is Dead - Prepare for an OpenSim World

Presenter(s)
John Rogate (Champlain College, US)
Marjon Klapwijk (Creative Twists Designs, Netherlands)
Session Information
November 9, 2011 - 1:00pm
Track: 
Technology and Emerging Learning Environments
Areas of Special Interest: 
Multiple Levels; Practical Application
Institutional Level: 
Universities and Four Year Institutions
Audience Level: 
All
Session Type: 
Pre-conference Workshop PM
Location: 
Oceanic 3
Session Duration: 
1/2 Day - 3 Hours
Abstract

Linden Labs and Second Life are rapidly becoming a dying entity. Schools are flocking to alternative Virtual World solutions. Now there is a low/no cost and secure alternative to Second Life. OpenSimulator is a rapidly spreading alternative. Virtual Worlds are coming - be prepared or at least informed!

Extended Abstract

Participants will walk away with: An overall understanding of virtual worlds, and their uses particularly in education. Participants will understand the options in order to make the right choice for their own educational endeavors. Finally, participants will leave with the understanding of the virtual world creation components necessary for success. Appeal: Virtual world in education have exploded over the last two years but, for the most part, Second Life has been the only game in town. Now there is an alternative, and it is the same thing (but better and growing rapidly). Before abandoning virtual worlds or committing to Linden Labs and Second Life, the alternatives need to be known. In fact, the alternatives must be known as Linden Labs discontinued its discount to educators and non-profit organizations). This workshop serves to provide the information necessary to make an informed choice. In addition, the learning curve to get started can be steep. How the learning curve can be minimized will be presented.

I. Introductions - Presenter / Attendees Learning Objective: Ice Breaker / Get to Know Everyone

II. Virtual Worlds in Perspective (Presentation / Demonstrations / Discussion Learning Objective: Participants will obtain a perspective of virtual worlds, and most of all, will walk away with an understanding of the future of virtual worlds and their relevance to education at all levels. In addition, participants will understand OpenSim and how it will either replace Second Life or co-exist with it. Format: Slides, Immersive demonstrations in virtual worlds, Interactive Questions / Answers, and Discussion relative to participant's personal interest in virtual worlds. Topics: * The History of Virtual Worlds - What are They? * What is Second Life (and significance) * What is OpenSimulator (OpenSim) - Others? * The Big Players - Education / Business * Virtual Worlds a future for Education and Business (and the Internet) * Learning Theory, Pedagogy, and Virtual Worlds * Demonstrations throughout this segment - Immersive Experience * Discussion / Questions

III. Using Virtual Worlds - Getting Started Learning Objective: Participants will be exposed to the choices of virtual world technology, and where they can be applied to specific situations. The learning curve necessary will be presented with the intention of making participants feel comfortable with getting started with minimal resources and expenditure. A variety of options will be provided. Format: Few slides, Demonstrations of the alternatives, Interactive Questions / Answers, brainstorming to provide individual solutions. Topics: * Should I Use Second Life or OpenSim? * Other Options * The Learning Curve * Brainstorming of Ideas and Implementation * The Costs and Commitments * Interactive and Immersive Demonstrations * Discussion / Questions

IV. Interactive Session - Exploring Virtual Worlds Learning Objective: In a simple, and very limited technical way, participants will be exposed to the virtual world user interfaces, the server environment, and the individual components used to create immersive virtual environments. Virtual worlds are, in essence, a Serious Game, therefore, the relevance to game theory will be understood. This is important in the creation of successful virtual world learning environments. Format: If in a computer lab, this will be a hands-on session. A computer lab is not necessary (hands-on can be alternately presented). If not in a computer lab, participants will be exposed to the basic building components through an interactive demonstration. Understanding how these components fit together will be highlighted. Topics: * The Virtual World Interfaces * Solid Game Architecture Foundation * Avatars, identity, textures, building, animating, scripting, particle systems, etc. * Developing an interactive and immersive experience - what makes success?

Lead Presenter
John Rogate John Rogate has worked at Champlain College (http://www.champlain.edu) for 10 years where he served in a variety of capacities: Program Director, Computer Networking, Creator / Program Director Game Programming, and currently Program Director for the MS in Managing Innovation in Information Technology (MSMIIT). The MSMIIT Program is an online program. In addition to Champlain College, John is also the owner of Creative Twists Designs (http://www.creativetwists.com). The company creates, designs, and implements virtual world environments for both academic and business use. Prior to coming to Champlain College, John possesses over 27 years of corporate experience in the technology sector with experience as a Project Manager, IT manager, and Software Engineer, with 12 years of this experience being at Digital Equipment Corporation. John was also president of Vermont Technology Exchange Company (VTEC), a hardware, software, and services company which achieved the status of the top 100+ companies in Vermont. Since July, 2007 John has become intimately involved with the research and implementation of virtual technologies for education and business. Initially using Second Life, John has migrated to the Open Source arena and the development of OpenSim (http://www.opensimulator.org). John has gained world-wide recognition for this work among academics, however, John periodically works with senior level individuals from IBM, Google, INTEL, Microsoft, and others in making virtual technologies a reality for the next era of the Internet - Web 3.0 / 3D. Since May 2008, John has globally presented 40 papers, lectures, workshops on the use of virtual technologies in a variety of disciplines. John has an Undergraduate degree in Photo Journalism, and an MBA with a focus in Information Technology. John's doctoral studies, from Nova Southeastern University, are in the field of Educational Technology.
   
 Marjon Klapwijk

Marjon Klapwijk is co-owner / founder of Creative Twists Designs (http://www.creativetwists.com). Designs, creates and implements 3D virtual worlds for schools, companies, and individuals using Second Life and / or OpenSim. Projects include: training / education grid for IBM; the Champlain College Campus (Champlain College ITS), and a Second-Life in-world store. Using Second Life (and other tools) Marjon co-taught a Champlain College Course: Game Architecture (EGP-310) in Fall 2008 and Spring 2010. Will also co-teach Intro to Virtual Worlds in Spring 2012. In addition to the content of the course, the teaching also focuses on the use of Immersive Education using 3D Virtual Technologies.

Marjon has a bachelor degree in French language and literature (Vrije Universiteit Amsterdam), she is fluent in Dutch, English, French and German, and followed an undergraduate study of Arts and Graphics (Artibus Utrecht).