Evidence of Effectiveness:
My purposes for doing this assignment are threefold: a. to immerse my students in potentially unfamiliar technology b. to build the base of Teachertube.com resources available and c. to incite online interaction among my students (Haythornthwaite, Kazmer, Robbins, & Shoemaker, 2000). Students have reported to me that they plan to use their digital story in their future classrooms. They also plan to have their students create digital stories for future students. This project has the potential to reach numerous students as it will build from year to year.
How does this practice relate to pillars?:
Learning effectiveness: This project follows effective pedagogy practices of modeling/demonstrating, guided practice, independent practice, and presentation. Access: free technology programs and tutorials on the Web, free upload to Teachertube.com. Faculty Satisfaction: I have convinced two other faculty members to create their own digital stories and they are considering using a similar assignment in their classes. Student satisfaction: end of the semester evaluations gave this assignment a high student rating. Some said this was the most useful assignment they had completed in their college careers.
References, supporting documents:
Haythornthwaite, C., Kazmer, M. M., Robbins, J., & Shoemaker, S. (2000). Community development among distance learners: Temporal and technological dimensions. Journal of Computer-Mediated Communication, 4 (2). Retrieved June 14, 2006 from http://www.ascusc.org/jcmc/vol6/issue1/haythornthwaite.html.