Introduction to Mobile App/Game Development

Register now for session: 
Mobile App/Games Jun 2012
Register now for session: 
Mobile App/Games Nov 2012
Track: 
Mobile Learning
Level: 
Level 1 - Beginner
Sloan-C Certificate Program Eligibility: 

This online workshop can be counted toward the Sloan-C Certificate.

Workshop Description
Introduction: 

Are you interested in learning how to create Mobile App/Games for Learning, but overwhelmed by the prospect of having to learn to program? Confused by the difference between a digital book, a HTML5 webapp, and a native app? Afraid that mobile learning development requires you to master a computer language and write code in something like Objective-C? Fear no more. Not only is interactive mobile learning app creation now possible by most tech-savvy teachers and students; it is also emerging as a highly engaging learning strategy. This workshop will provide an overview of the mobile app/game for learning development process while exploring user-friendly development tools available to non-programmers. All participants will have a hands-on opportunity to design and develop a simple working mobile learning app/game. Participants will also discuss how mobile content creation can be used to teach and engage students in the online classroom. Learn by doing in this workshop as you experience firsthand what it takes to create the next “Angry Birds” of mobile learning.

Resources Provided: 

Presentations, readings, web links, discussion threads and other materials, viewable online for 1 year
1-Hour Live Workshop Orientation - Learn about moodle and BlackBoard Collaborate. Navigate the workshop space
1-Hour Live Panel Discussion - Participation in Live Q&A
Viewing of Live Sessions available for 1 year

Learning Objectives: 
  • Compare and contrast the interactive capabilities of a digital book, a webapp, and a native mobile app for learning
  • Explore free authoring tools to begin developing your own mobile game/app for learning
  • Identify and discuss opportunities for integrating mobile app/game creation activities in your courses
  • Construct a storyboard and prototype of a mobile app/game for learning of your own design
Facilitators
Facilitator(s): 

Chris Thompson

Pricing and Cancellation Policy

Price: $345 Each
Sloan-C Member price: $195 w/coupon code* (you will enter the coupon code on the payment page of your shopping cart process)
College Pass Member Pricing: No Cost w/coupon code* (you will enter the coupon code on the payment page of your shopping cart process)
*Members receive unlimited discounts with membership and College Pass holders receive 100 (50 or 25) "free" seats in the entire Sloan-C Workshop series.

Cancellation Policy: 

If you register and pay for a Sloan-C workshop and are unable to attend or if Sloan-C postpones/cancels a workshop, we will be happy to apply your payment to another Sloan-C workshop/seminar at your request. However, no refunds will be given. This offer is good for one year.

Technical Requirements/Minimum System Requirements

Combining the capabilities of industry leaders Wimba and Elluminate, Blackboard Collaborate provides a comprehensive learning platform designed specifically for education. It is helping thousands of higher education, K-12, professional, corporate, and government organizations worldwide deliver a more effective learning experience through online, blended, and mobile learning.

System Requirements:

  • Click here to check the system requirements and support browsers for using Elluminate
  • Click here to find out if your computer has the right Operating System and Java version installed to run Elluminate and to configure your system.

     

http://sloanconsortium.org/sites/default/files/pages/moodle-logo-med.gif


Moodle:
Sloan-C uses an open-source LMS called Moodle for the asynchronous component of workshops. Moodle provides a flexible and user-friendly set of asynchronous collaboration and learning tools. As with most open-source technologies, the Moodle software is free, making it a very cost-effective software package for any institution or company, without sacrificing quality. Moodle is a robust environment that is dynamic, interactive, and provides cross-platform learner access through a standard web browser.

System Requirements

Moodle will work in any modern web browser, however, moodle works best in a range of specific browser types (see below). Your browser should also have both cookies and javascript enabled. These are typically enabled by default, but if you think these settings might need enabling, check the documentation for your particular browser for how to do these.

To make best use of what moodle has to offer, it is recommended that users choose a browser that supports moodle's in-line HTML editor. This is a WYSIWYG (what-you-see-is-what-you-get) editor with an interface much like you would see in most word processing packages.

This in-line HTML editor will only appear if you use one of a specific range of browser types that knows how to start the editor. If you do not use one of these browser types, you can still use moodle just fine, but without the luxury of a WYSIWYG editor. Luckily, there is a supported browser that will work on all major operating system types. The list of supported and not supported browsers is shown below:

Browsers that support the HTML editor Browsers that do not support the HTML editor
Recent versions of: 

Internet Explorer (v5.5 or later) 
Firefox (all versions) 
Mozilla (v1.7 or later) 
SeaMonkey (all versions) 
Netscape (v7 or later) 
Any versions of: 

Opera 
Safari 
Camino 

 

Register now for session: 
Mobile App/Games Jun 2012
Register now for session: 
Mobile App/Games Nov 2012